They're properly big and beefy, with wobbly legs and all sorts of nice touches that make them feel of the time, despite coming from such a strange steampunk world. The size and scale of things are nice: infantry units look like proper little bugs when the biggest mechs start rolling off the production line. Character models can get a bit dodgy when you zoom in too close, but their icons stand out when you are in your big picture view, and it isn't hard to figure out the relative strength of forces once you've played for a few hours. It helps that everything in Iron Harvest looks and sounds so good. You've just got to make sure you're ready with your supermechs by the time the other side's come online. A massive, AT-AT-esque hulk wandering across the European countryside is going to make quick work of a bunch of dudes with single-shot rifles, no matter how you slice it. The most powerful mechs tend to throw the balance off a bit, but that's kind of to be expected. The economic swing of low-level units destroying much more expensive ones (and then stealing the resources from their charred out husks) is satisfying and a great way to turn the tide. Even the most basic mechs are mighty, but Iron Harvest is a game that rewards you for planning your tactics.Ī clever group of grenadiers can lay waste to superior firepower if you position them correctly and plan your techniques correctly. They start relatively small: sort of 1920s versions of exosuits. Catching infantry out in the open with her is a fairly easy win.Įventually, the mechs are going to come out and play. The first campaign as Polania sees you controlling a teenage sniper with a pet bear. You've also got a few hero units at your command. You can eventually build into stronger infantry units, like grenadiers and engineers, who use explosives, repair units, lay down traps, and specialize in a variety of other techniques. Basic infantry is strong at setting up bottlenecks and laying down impressive amounts of low-level firepower. When it comes to infantry, you're encouraged to use cover and a variety of tactics as you work your way up the tech tree towards your bigger guns. Iron Harvest is mostly concerned with tactics and combat, as opposed to winning through supreme economy management. Base building is not overly complicated, and the three nations all follow nearly identical tech trees and early unit requirements. There are several control points scattered across the map, and the more you control, the quicker you generate resources. Gameplay boils down to pretty expected fare, though. There are several different types of missions, with plenty of evolving stories and optional objectives. There are some multiplayer options and some indications those might get beefed up in the future, but the cinematic campaign is where you'll get the most bang for your buck at launch.Įach of the three major nations - Polania, Rusviet, and Saxony - have their own story to tell, with different heroes and environments to blast your way through. Iron Harvest is more focused (right now, at least) on its single-player aspect. If you enjoy RTS games like Company of Heroes but want to go a little more fantastical with your approach, Iron Harvest is a perfect fit. These mechs are the heart and soul of Iron Harvest they help turn an otherwise solid but unremarkable game into much more of a spectacle. Many of them look like they're made from repurposed farm equipment, and they spit just as much black smoke into the air as they do ordinance onto the battlefield. They aren't slick and graceful alien beasts. This is the "World of 1920+," a post-WWI alternate history that sees the world's remaining national superpowers creating massive diesel mechs in a steampunk arms race.
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